return to start position once hit with other collider

Hi,
I want to transport a object that is hit with other colliders. Once it is hit another collider, it needs to return to it’s start position. Can someone help me with that? :slight_smile:

worth checking this out

https://unity3d.com/learn/tutorials/modules/beginner/physics/on-collision-enter

what you are asking is VERY simple and a little reseach will help you way more than someone telling you the answer