I have this non-monobehaviour script where I have a function that needed to have a delay before it does what it needs to do. But since this cannot be done, I created a Monobehaviour script to do the waitforseconds thing for my original script. And it went like this:
void Example(string message){
StartCoroutine(sendMessage(message));
}
IEnumerator sendMessage(string message){
yield return new WaitForSeconds(1);
//.........
//Send message algorithm
//Need to return bool(if sending was successful)
}
I needed to have the bool value in my non-monobehaviour script and I need it only after the sending is done.
So my question is, can a coroutine return a value?
If not, is there any alternate way I can do this? Thanks a lot!