This has probably been asked again and again, but Google flat-out refuses to help on this one. I’ve got this function…
public void CleanupSprites() {
foreach (SpriteAnim anim in this) { // almost certainly wrong, and that's why I'm asking
for (int j = 0; j < anim.instances.Count; j++) {
RemoveSprite (anim, j);
}
}
}
…which calls this one…
public SpriteAnim RemoveSprite (SpriteAnim sprite, int instance) {
if (sprite.instances [instance] != null) {
Destroy (sprite.instances [instance]);
sprite.instances.RemoveAt (instance);
}
return sprite;
}
…both of which are fed a custom Serializable class called SpriteAnim. The console informs me that a foreach loop can’t be done like this, so I’m asking what the way to go would be.