Returning Input field text in Application.SystemLanguage

How’s it going everyone,

Looked through the uDocs, did a few trials myself, seen some online vids, read several post…

I’ve been up hard coding(for online & offline) my entire game for all localization’s unity offer, I’m up to about 20 or so now… when I realized one thing,

How would I return user Text Input for(Player Name) back to the user in the Application.SystemLanguage???

I know I can get the system Language and set it to a ToString() but how would I set (input field) Player Name to the Application.SystemLanguage???

That’s the only thing I can’t hard code.

Also would it show the (Input field)keyboard for the application.systemLanguage???

To be clear on what I’m looking to achieve here:

Take User Input field (Player Name) and set it to read in the Device System Language
And Also Show the Device System Language Keyboard for the Input Field as the user inputs their name…

Thanks and as always stay productive.

–Grand Rio

Do anyone have an idea of how to set the device keyboard to the device system language?

Thanks in advance!

OK I think I got it, after thinking and thinking I’ve concluded this someone correct me if I’m wrong,…

It may not be a need to set the device language, even though my app is American/English developed, if someone in another country download the app the keyboard will automatically detect the device language and display accordingly, so I just have to Localize everything else as I’m already doing???..