returning to scene & keeping the Camera

Helloo All
I am jumping around to all different scenes. I don’t have a character controller only a Camera that I am navigating with

So when I go back to a scene I want the Camera in the same place I left it…

I have tried the DontDestroyOnLoad on my Camera - but it doesn’t work ( or I’m doing something wrong)

    void Awake() {
        DontDestroyOnLoad(transform.gameObject);
    }

Thanks

~be

You Can use a globes.cs with a static member for the Transform of the Camera.

At the end of the Scene you write the trans to the member and at the beginning of the new Scene you write from the member to the camera.