Returning to unity- Going to focus on motion and prop asset creation.

After many moons I have returned to unity. When I first messed around with it in 2011 or 2013 I didn’t get very far for a number of reasons.

Regardless, me and a friend came up with some ideas and I remembered unity, I looked into it and learned about the changes in unity 5, and decided to make a return. Though I plan to make games I wish to Focus on asset creation for the time being. And for those I wish to make 3d models and motion data.

Being a martial artist, I wanted to make proper punches,kicks, ect rather than this over anime styled stuff i see often. Though I have a good idea on how to take animation assets and add them to a character I have no idea how to make the animation motion data itself. I can animate in blender. But how does one create the bone riggings to be used on multiple meshes? everything I find so far looks like how to animate one specific model. the end.

As for other questions. an idea I had for a horror game focused on a person using their cellphone light to walk around and messages from the dead would appear on the cell. the cell would also be what manages inventory and allows the player to seamlessly save load and access options. and would be held in front of the player at all times from a fps view. I have no idea how one would animate the different options or how to put this on a 3d object in game whilst running real time.

I can see how it would work as a separate menu but not as a game object.

Anyways, I’m going to work on the 2d platformer. hopefully i can get some help.

What you’re asking about is called “retargeting” an animation — taking an animation made for one model, and applying it to another. This is all fairly automatic in Unity when using the new Mecanim Humanoid animation system. As long as you follow some fairly standard naming convention (like this one), and you import it as animation type Humanoid, then you’ve made a Mecanim humanoid animation that can be applied to any other Mecanim humanoid model.

As for the cell phone, you can use a World-space Canvas, and simply position it right in the scene as part of your cell phone model. Then you get to use all the new UI stuff to draw whatever the cell phone should show. Easy peasy.

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you sir are my hero