I was reading the Unity optimization tips, and one of the tips said that I should try to reuse my rigs for as many different characters as possible.
The problem is, how can I use the same rig with characters with different body proportions (I mean, same bone structure, just different sizes).
I’ve tried to use the animation from a skinny guy into a fat, short guy, and the fat guys bones jumped to the skinned guy’s proportions.
Can I retarget the bones from inside Unity?
I’m using blender.
(sorry about my bad English)