Hello! I have been trying to create some reveal effects in my game for text to appear with one effect, and lead right into a movement effect afterwards. I initially implemented this utilizing the rich text using things such as voffset tags and whatnot.
I have ran into an issue with this approach. My current implementation is attached as TextEffect_OLD.gif, and you can see that as the last letters move to align with the other letters, the line height gets shorter, and as a result, the whole line shifts, which looks weird and ugly.
I recently was made aware of the vertex position animations that can be done in text mesh pro and thought that this approach would solve my issues! However, upon going through the YouTube video linked here explaining how this system works, I cannot seem to get the results that I desire and I am having a hard time understanding how this system works in general. I cannot seem to find any written documentation as to how this system is rendered and what all of the methods do, and if the vertex positions are being overwritten or only temporarily moved for this render only.
I have so far, split my new attempt into two sections, one that sets the letters above where they normally would be, and then one that is supposed to move them down to their end location one letter at a time. It always seems to jump back to where it was originally, and then it completely misses the mark as to where it is supposed to “land.” You can see my attempt gif, it’s called TextEffect_NEW.gif. Also, I am not modifying the alpha values in the new effect, to make it easier to see what is going on.
If anyone has experience with this, or a link to the documentation I should be looking at, this would be great! I did not find the examples in the sample scenes to be sufficient, as they were too basic. I also find the YouTube explanation to high-level and too basic, as this only involves an effect that is permanently playing and is cyclical.
Thanks so much for your help!