Revenue added to wrong unity account

Hi all,

I’ve updated my game since a year. Using the latest unity version. I use Advertisement.Initialize(“gameID”,false); with the gameID of the UnityAds game ID it is supposed to work with.
But the revenue is added to the account I’m logged in with in the editor.

Anyone else experienced this? How do I go about this? I don’t have unity PRO on the Unityads account.

Thanks!

If you are using engine integrated version of Ads SDK, then that will automatically initialize for you, and ignore any other calls in your code to Advertisement.Initialize(). You can run game in editor and check which game id is printed in the Console window, to see which one is used.

/Rasmus