In my app, for last 6 months I used admob 98% and Unity Rewarded Ads 2%.
Opt-in Rewarded ads disables admob ads for 10 minutes. (20 completed videos per day)
Revenue
admob: $15/day Unity: $3/week (or less)
Couple of days back, I made it compulsory for users to watch a rewarded video after considerable gameplay. As expected, completed videos shot up to almost 700/day.
But the revenue remains low at $0.5/day.
Question is, will there be a delay in calculation of the revenue?
There is a delay of about 24 hours for most stats to be recorded to the dashboard and up to 7 days for all revenue (eCPM and revenue) to be reported. Looking at that game now though, things seem to have changed since you posted.
Please write in to us at support if you need any further help!
That revenue in your screenshot is accurate for that day at the time you pulled it. That $0.52 would be part of the earnings for that time frame (2-14-2017 - 2-15-207), but it might not be the total revenue you earned since it can take up to 7 days to record all revenue. It just means that $0.52 had been reported at the time you generated the stats.
Now when I pull your stats for that same time frame, it looks like you had over 2000 starts on Android and earned almost $5 for that day.
I would be happy to help you analyze further, please PM me or write in to us at support (unityads-support@unity3d.com) and include a link to this thread.