How do i reverse an animation if a key is released and it’s less than half way through playing?
1 Answer
1Let’s just say you’re animating a walk cycle:
if (Input.GetKeyUp(KeyCode.W) && animation.isPlaying("walk") && animation["walk"].time < animation["walk"].length / 2) {
animation["walk"].speed = -speed;
}
I believe that should work.
Hope that helps, Klep
Thanks Kleptomaniac! - it's VERY helpful.
– JBoyHaha, brilliant! Glad I could help. :P
– Kleptomaniac