Hi everybody,
For my new project we’re trying to come up with a way to make parts of an objects texture visible when a characters collides with it.
It should look something like this :
For now , we really have no idea where to start so I hope that one of the nice people here can give me some direction
Thanks in advance,
Sherida
Hmm, I’d have a global shader value that has the world coordinates of the collision point.
Then in the shader, create a falloff around that point based on the world coordinate of the vertices/surface.
Oh I also must add that when a part is made visible it stays visible.
You’d need to write to some sort of texture using unique UVs, then…
Really not sure what’s the best way to do that.
I’m not sure I understand your last sentence …