Reversed Z-Buffer/Logarithmic in OpenGLES 3

I’m running an Android app (URP) with OpenGLES3, but am having depth issues at even small distances. Anyone have any idea what approach is taken for the depth buffer when building for OpenGLES3? Afaik Its not possible on OpenGL prior to 4.5?

Don’t know but you can check with Unity - Scripting API: SystemInfo.usesReversedZBuffer

What are your camera’s near and far values?