When playing a timeline using a Playable Director, and setting Wrap Mode to “none”, I expect that after the timeline is done playing, the scene will revert back to its state before the timeline started playing (undoing all the changes the timeline has made).
In reality, the scene is left in the state of the last frame of the timeline.
Is that the expected behaviour? Is there a way (maybe through scripting?) to revert the changes of the timeline after it is done playing?