I found the RevMob Unity SDK easy to implement on iOS. But as I have been testing with revmob.SetTestingMode(RevMob.Test.WITH_ADS); I find it is often failing to load fullscreen ads.
The fullscreen ad is set to show at the end of a game. The first viewing during the app running fails about a third of the time. If it does show and I play a second game after dismissing it, it will fail almost all the time when I try to show another fullscreen ad (my app still keeps running when ads fail).
The failure message in Xcode is:
2013-04-14 21:08:59.146 tiltstormS[2439:907] [RevMob] Initializing Fullscreen.
2013-04-14 21:08:59.608 tiltstormS[2439:907] [RevMob] Ad received: (200).
2013-04-14 21:08:59.815 tiltstormS[2439:907] Releasing fullscreen.
2013-04-14 21:08:59.815 tiltstormS[2439:907] Error Domain=Could not download Fullscreen image. Code=-1 "The operation couldn’t be completed. (Could not download Fullscreen image. error -1.)"
2013-04-14 21:08:59.816 tiltstormS[2439:907] [RevMob] Failed with errro: {
}
Has anyone else seen this? Did you find a solution?