Hello, everyone. I'm doing a project for school on the connection of music to the brian, and I'm using Unity because of it's gui system. I need to be able to fast forward and rewind audio clips, and I'm doing so with `audio.pitch`. However, the fast forward button has no effect, but the rewind button works fine. All help would be appreciated!!! :)
Here is my code:
@script RequireComponent(AudioSource)
private var INFOscrollVector : Vector2 = Vector2.zero;
private var AUDIOscrollVector : Vector2 = Vector2.zero;
var info : String;
var songs : AudioClip[];
var clipButtonSize : float;
var PlayIcon : Texture2D;
var PauseIcon : Texture2D;
var ffIcon : Texture2D;
var rwIcon : Texture2D;
var showAudioInterface : boolean = true;
private var aClip : AudioClip;
private var p : float;
function Awake()
{
p = audio.pitch;
}
function OnGUI()
{
AudioInterface();
}
function Update()
{
audio.clip = aClip;
}
function AudioInterface()
{
//Background Boxes
GUI.Box(Rect(10, 10, Screen.width/2-5, Screen.height - 60), "");
GUI.Box(Rect(Screen.width/2+5, 10, Screen.width/2-10, Screen.height - 60), "");
GUI.Box(Rect(10, Screen.height-50, Screen.width - 15, 40), "");
//The Play/Pause and other options
GUI.BeginGroup(Rect(10, Screen.height-50, Screen.width - 15, 40));
if(GUI.Button(Rect(0, 0, 40, 40), PlayIcon))
{
audio.Play();
}
if(GUI.Button(Rect(40, 0, 40, 40), PauseIcon))
{
audio.Pause();
}
if(GUI.RepeatButton(Rect(80, 0, 40, 40), ffIcon))
{
audio.pitch = p * 2;
} else
{
audio.pitch = p;
}
if(GUI.RepeatButton(Rect(120, 0, 40, 40), rwIcon))
{
audio.pitch = p/2;
} else
{
audio.pitch = p;
}
GUI.EndGroup();
//The Info Scroll View
INFOscrollVector = GUI.BeginScrollView(Rect(10, 10, Screen.width/2-5, Screen.height - 60), INFOscrollVector, Rect(10, 10, Screen.width/2-25, 10000));
GUI.Label(Rect(10, 10, Screen.width - 20, 10000), info);
GUI.EndScrollView();
//The Audio Scroll View
AUDIOscrollVector = GUI.BeginScrollView(Rect(Screen.width/2+5, 10, Screen.width/2-10, Screen.height - 60), AUDIOscrollVector, Rect(10, 10, Screen.width/2-30, clipButtonSize*songs.length));
for(i = 0; i < songs.length; i++)
{
if(GUI.Button(Rect(10, 10+(i*clipButtonSize), Screen.width/2-30, clipButtonSize), songs*.name))*
*{*
_aClip = songs*;*_
_*}*_
_*}*_
_*GUI.EndScrollView();*_
_*}*_
_*```*_