Howdy. I’m letting player map their own controllers and I’ve come to a situation. If the controller only goes 0 to a negative number, polling doesn’t seem to ever catch the controller. Here’s my code that works otherwise:
pollingInfo = ReInput.controllers.polling.PollControllerForFirstElementDown(ControllerType.Joystick, i);
How can I poll for anything, regardless positive or negative?
protomor:
Howdy. I’m letting player map their own controllers and I’ve come to a situation. If the controller only goes 0 to a negative number, polling doesn’t seem to ever catch the controller. Here’s my code that works otherwise:
pollingInfo = ReInput.controllers.polling.PollControllerForFirstElementDown(ControllerType.Joystick, i);
How can I poll for anything, regardless positive or negative?
You can get support regarding Rerwired in the dedicated thread about the asset:
https://discussions.unity.com/t/551703 page-182
well poop. how do i delete a thread?