Hey Guys.
A while ago we have released our first GameDemo on Steam.
We want to present your constant progress here.
We are planning to improve our game constantly.
Update 2.1 is now available on Steam.
Player now starts with 2 companions.
Guides have been added to provide an easier start for new players.
Maps have been added for all levels.
Solar system (overworld) is now accessible.
First room in all levels is now accessible.
100+ items (weapons, armor, abilities) are now accessible.
Improved camera movement and focusing.
New difficulties have been added (for experienced players).
‘The Mir Incident’ Update 3.1 is now available on Steam.
Known Issues:
Lags in Horde-Levels on high difficulties when Vsync is active (due to large amount of enemies).
A possible workaround is deactivating the Vsync within the options (can lead to small graphics distortions).
We will try to find a solution until the next release.
General:
Character hitboxes have been improved.
Headshots now cause increased damage.
Limb hits now deal reduced damage.
Improved animations for raptors.
New music and sound effects.
New graphics.
Player:
Character classes are now available.
Ammunition is now significantly cheaper.
Auto-Equip when picking up items, if the equipment slot is free.
Ledge-Grab is now also possible while jumping/falling.
Quick-Loot is now available. (See Options)
AI:
AI now searches for healing when health is low.
AI now searches for equipment when nothing is equipped.
AI now tries to save itself via a Ledge-Grab when falling.
Companions now help with looting. (See Options)
Campaign:
English voice acting is now available (German will follow).
Arcade:
New arcade levels have been added.
Horde: Random events have been added.
Hunting: Player now starts with a random ranged weapon.
Riddle: Time limit due to escaping gas added.
Bugfix:
Excessive overlapping of sound effects should be fixed.
Performance drops due to too many sound effects should be reduced.
Performance drops due to too many AI characters should be reduced. (See Options)
Characters/AI walking backwards should be fixed.
The next update is planned for August.
Have a nice day and a blessed week.
‘The Mir Incident’ Update 3.2 is now available on Steam.
Known Issues:
Performance drops during Arcade-Horde-Levels due to a high number of enemies.
Performance has been already improved, but is still not satisfactory.
Work is continuing on this for the next update.Alternatively, the Vsync can be deactivated and switched to Window-Mode.
This solves the performance issues.
General:
Improved character hitboxes.
Improved animations for wolves and dogs.
The monitor frequency can now be set manually in the options.
New graphics.
New music.
Campaign:
A German voice acting has been added.
The Forest-Level on Earth is now fully accessible, however still a work in progress.
Arcade:
A new arcade level has been added.
Player character head is now freely selectable.
AI:
Ragdoll-Effects for characters have been added.
The AI is now allowed more freedom of movement, less precise but smoother movements.
Bugfix:
Character flickering at the camera edge should be fixed.
Parallax-Background flickering on 4k monitors should be fixed.
Auto-Equip of spears and shields should now be possible.
Dead companions should have their full equipment back when reloading.
Characters looking backward during the jump attack should be fixed.
The map should be displayed correctly again when zooming in/out.
Performance:
Character collision detection should now be more efficient.
Sprite-Skins should now be more efficient.
Pathfinding should now be more efficient.
Ragdoll-Effects can be turned on/off via the options.
Post-Processing-Shaders can be turned on/off via the options.
Post-Processing-Shaders have been internally disabled for Horde levels.
Online-Multiplayer (put on hold):
An Online-Multiplayer was worked on for this release.Steam-Matchmaking was successfully implemented.
Player characters were successfully synchronized.
Destructible objects were successfully synchronized.
Collectable items were successfully synchronized.
However, further development was put on hold due to a lack of resources.
However, if there is demand, it can be reinstated.
The necessary know-how and code are available.
A complete online multiplayer implementation is estimated to take 6 months.
The next update is planned for November.
Have a nice day and a blessed week.