Rhythm Engine - high level audio sync

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Audio Reactive Visuals

Rhythm Engine is a high level audio sync asset for Unity, optimized for rapid prototyping and ease of use. It can be used both for fully fledged rhythm games which require very tight audio sync aswell as non-rhythm games which need to synchronise only some of the gameplay elements to the music.

Asset Store
Online documentation

Features:

  • Very tight custom audio sync solution.
  • Easy to prototype system based on Scriptable Objects.
  • Beat Sequencer lets you quickly add rhythm-synced gameplay.
  • Audio Band Listener lets you add stunning audio-visualizers or other audio reactive elements.
  • Collection of easy to learn, heavily commented samples, including a custom runtime editor for a Mania like game.
  • Used in a real world game release - Twin Edge.

Created for Unity 2021.3 and up.
Tested and fully working in Windows, Linux, Mac, Android and iOS.
It is not meant to be used with WebGL as it uses a different audio engine under the hood which messes up the audio sync code.

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Mania Sample

Personally, I wanted to make a simple way of creating rhythm based gameplay because almost every asset on the asset store was either just way too complicated or too expensive.

With this tool my goal was to fill that gap to create an affordable asset for easy audio sync for games.

I hope you’ll enjoy Rhythm Engine as much as I enjoyed making it. It’s my first journey into asset creation and hopefully someone uses it to make their game that more lively with some cool audio-synced visuals :wink:

Cheers,
Arcy~

2 Likes

Thank you, it looks great, the link to the asset is wrong when you click on it.

Thanks! Fixed that real quick

1 Like