So! I’m currently working on making my own rhythm game on Unity, and I got the regular tap notes on lockdown.
I have a chart.txt file which handles the actual charting of the song, i tell it on which beat the note falls, the type of note, which lane and then it’s duration if it’s long or tap note.
So I was wondering if people could give me a good idea on that? Because I am sure I can translate note duration into seconds, but then the problem I find is how would I translate that into the actual visual length of the note? Would it be wise to simply just scale the note by a factor of the duration? Or is there a different kind of way I can do this, like telling it to spawn a sort of “EndNoteObj” which would connect with the start of the note and draw in a connection between them?
I’d love to hear some suggestions!
If you need any extra info I’d be happy to give it!