<RI.Hid> Failed to get device caps (0xc0110001) for ?? Problem Help

Hey guys ! When i connected my device pc. On unity i got that problem, and unity remote doesn’t work. I am working on an android game but i’m so sick of with this problem. Does any one get the same problem?

How can i fix it ? Is it because of my device or unity?

Hello, I am getting the same error message in the Console using Unity 5.0.1f1 with a 910H Note 4 that has been flashed to 910C 5.0.1 Lollipop (Ketan_L1.N910CXXU1BOB4).

The error does not prevent me from creating the build but I do believe this is the reason why the content is not actually getting pushed and installed to the device even though Unity shows in the Build Progress bar that it is. The build doesn’t appear on the Device (neither internal nor External storage) and I have to manually copy/paste and install the APK.

At the end of the error I have an oriental character “… (0xc0110001) for [character].” I’m assuming because it is originally an asian market phone. USB Debugging and Unknown Sources are checked.

I have revoked and renewed the Debugging Authorizations and of course the Samsung USB Note 4 drivers are installed on this Win 7 Ult 64bit machine.

It’s a minor bug in the code that detects gamepads and joysticks. It’s already fixed in a patch release (5.0.1p1) and should not be responsible for the problems you’re describing with Unity Remote or Android deployment.

My unity version is 5.0.1f1 . How can i upgrade to p1 ?

The patch releases (‘p’ in the version stands for ‘patch’) are available from the patch releases page.

Note that the patch releases have only had minimal testing, so you should not use them if this bug is not a big deal for you. When 5.0.2 comes out, it will contain this fix and will also have had a full testing pass performed on it.

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Got it ! Thank you so much.