Riders Ranches Online, wip

Hi Everybody

I wanted to show you some screen shots from the game we are currently working on. More to come over time… :slight_smile:

Best regards from the team of Apex Virtual Entertainment, Copenhagen

Thats amazing :slight_smile: good work

nice artwork :slight_smile:

Can you define the “online” in your title? 8)

Looks incredible … I don’t like horses that much unless they are cowboy horses or talking horses or perhaps zombie horses, but seeing your screenshots makes me want to play a game about horses!

I look forward to playing, talking zombie cowboy horses or not :wink:

Wow, this looks absolutely amazing. I want your water…My only crit is that all your trees are the exact same model. Everything else looks great though.

amazing indeed… i wonder how many vertices on your mesh

This is one of the most beautiful environments I have seen done with Unity…the water as mentioned before, looks amazing. I am also amazed at something as simple as how soft and natural the grass looks!

We are aware of the “too few different tree types” problem, we simply haven’t had the time to do more yet.
As for the water, it’s simply the standard water shader, simple version (without realtime reflections, couldn’t afford it performance wise), but I added support for specular highlights (why isn’t that supported out of the box???), and at the same time did some anisotropic stretching of it, so the specular would extend the entire surface.

Glad you like it so far, it has been a struggle to get the terrain engine to do what we wanted it to. Just getting rid of floating trees was a pain (you can imagine how funny it looked when riding around the forest before that fix :smile:). And also finding the sweet spot of resolutions in all aspects, where performance is still great.

As for the grass we initially had some performance problems, when running this density, but it helped a lot to get the placement resolution don, as that controlled the batching of detail chunks, and easily gave us 20 fps.
But at one of the pics, with the horse riding towards the camera, the grass is in an earlier state. We don’t have this density now. But it still looks soft, as the strands blends pretty good with the surface texture of the ground.

I will add more when I have some worth it…

Which mesh? I would gladly offer you some insights, if you can narrow down your question… :slight_smile:

Another screen shot. This is where you create your character :slight_smile:

Is this a retail title, or a browser-based game?

Seriously, it looks beautiful. If it plays half as good as it looks, it’ll be horse-tastic. And that’s good!

Keep up the awesome work :slight_smile:

I can’t wait… For over a year I have been following this project!
Will there be a Demo?
Releasing year?
Will it be a server game on the internet - or will it be like buying it in the stores and go online?

Fantastic artwork! I’m not into horsegames, but this looks stunning and shows what’s doable in Unity. Very neat!

Good luck with this. I sure shall be following it!

:shock: This looks… AMAZING!!!

Thx for the kind words :slight_smile: I’m glad you find it great looking as we struggled hard to get to this level!

Katrine> For now you’ll have to wait some time, as right now the projects focus has been directed at some “smaller” games in a series. But details are both too confidental, and too vaque to be posted here. As for the actual MMO, I can’t say anything as of now, but I will give an update, when one is available.

Beautiful environments there man.

Astounding… I don’t have special love for equitation but I think I could get to play this just for how it looks.
Keep the technical stuff at the graphics level!

Its been a while since I saw such a polished looking piece of art in showcase.

Wow :slight_smile:

Fantastic work.