I posted this over in scripts but have not received any responses, was multiple days ago so I figured I would try in the Android section. Sorry for multi-post, could not see a way to move it.
Using the PlatformCharacter2d Controller from the beta assets, it uses
rigidbody2D.AddForce (newVector2 (0f, 400f);
to make the character jump. This works in both the editor and on the device, but on the device the character jumps extremely higher than compared to the editor.
Has anyone else encountered this before, and if so did you figure out a workaround.
I attempted factoring in Time.fixedDeltaTime in a couple of configurations as I have read that it is a FPS issue. But was not able to resolve the issue.
Thanks,
Dan