Ridgid body

why does my ridgid body keep falling off the map? Everything has colliders. Objects keep falling off the map why is this

Think you could maybe give us a little more info? Is it all objects? Or only certain ones? Did you set your “Floor” or terrain to is Kinematic? did you set any of them as triggers? Even if it has a rigid body and colliders, if you set it as a trigger, you’ll pass right through it.

I left everything as default and its for all objects

and yes i have the floor

“Default” is, unfortunately, not a setting, so the question remains -

Are the problem objects triggers? Is the ground a trigger?

Are you teleporting objects, or letting physics handle them?

Teleporting is setting the position manually, either by using .Translate or .position.

you must apply a collider to it. if it is a meshcollider it must be convex (checkbox in the collider inspector)