Hello, i’m using Resources.Load and Resources.LoadAll to load some sprite textures from resources.
in the unity editor all is good, takes less than 2 seconds to load my game.
when i try to build to android however, it takes literally in excess of 2-3 minute to load the textures!
the textures are large-ish (3 textures, around 8 mb each) but they’re not massive, i don’t see how it can take multiple minutes to load this in android when its less than 2 seconds in the editor.
anyone know how to speed up texture loading in android using resources.load? thanks