Ridiculously big filesize on Unity build

Hey.

I made a relatively small scene with a few objects in it. Scene includes a few meshes that add up to a few megabytes, 10 single lightmaps (26MB) and an HD Skybox with 2048 textures (168MB). But the Data folder size is 536MB

ı can’t see what asset is causing the big filesize since they’re all compressed. Is there any other way to check what could be the issue ? If not what could be causing it ?

Did you place assets in Resource folders?

Look in the build log.

–Eric