Hello. I have a rigidbody with a box collider, and some other meshes with box colliders. I’m using the WASD keys to move my rigidbody around (using transform.Translate()). When the rigidbody collides with a box, there’s some jumping. The rigidbody gets moved back one pixel. I put together a small video to demostrate my problem
Depending on the type of rigidbody, you may require to use AddForce() instead of Translate().
Non-kinematic rigidbodies should not be moved by changing the transform properties directly. This cause a break in the simulation process, is very expensive and can have unexpected behaviour.
On the other hand, kinematic rigidbodies cannot receive forces.