The package includes Mecanim animation graph and a PlayMaker controller graph (Supports X360 Game Pad). To use the character controller you must havePlayMaker If you donāt have PlayMaker, you can just use the animations and example Mecanim graph to create your own controller
Installation involves few easy steps (manually moving some PlayMaker scripts from downloaded package to Assets folder).
Please import this package to a new Project with fresh Playmaker installed and check readme.txt for further instructions.
If you donāt use Playmaker, you can skip importing Playmaker content or delete it later.
This package has the same skeleton, actor and animation style as Movement Animset Pro - set of over 120 animations of character movement with empty hands (great for npc civillians⦠;))
Iām afraid separating that many animations would make my and others work insanely time consuming. Every time I want to change the rig form Generic to Humanoid or the other way, would take ages. When the packages are all in one file it is neat and convenient.
Good news is, that you can separate them yourself in just 5 minutes. Hereās what you do:
The reason is so that I can import specific animations into Iclone and make changes to animation⦠icloneās timeline is different to unity so itās a pain in ass to separate them there.
Hey, hereās my quick mecanim avatar retarget on Robot Kyle. Completly different skeleton than mine.
I spent on this about 30 minutes. Hereās what I did:
Converted all Rifle Animset Pro animations from Generic to Humanoid
Changed all the root motion options to Original
Added an Avatar Mask (just upper body) to both additive layers in MECANIM graph
Switched my soldier to Robot Kyle
Clicked through couple of FSMās to reference Kyle instead of my soldier (about 5-6 States)
Turned on foot IK and Left Hand IK (so it holds the gun)
Viola.
As for using my PlayMaker controller for UMA system - Thatās more complex than I thought. The characters from UMA have their own controllers, scripts, spawning, modules etc. Iām sure it can be done, but probably with heavy tweaks of their scripts.
i had a quick play with the demo ,this is really great ,one thing i did notice when the character is against the wall facing right no problem but against the wall trying to face left any chance of adding it to a future update of the character facing the direction when up against a wall,i see there is a run animation is that implemented or not if so whats the control for it
I just submitted update 1.1 with the controller from newest videos and Web Player. It should be in store in 3 work days (so probably after the weekend).
It adds more animations, for example running, vaulting etc. The enemies have now a ācone of visionā and the camera has anti-wall clipping FSM.
johnny12345: Yes you are right. When you face the wall, I was thinking the camera should detect corners and move to that side a little bit.
being honest here buddy your animations are the best ive seen in unity,ill never use another pack,you have a buyer for life here,im the guy who emailed you earlier today asking for changing weapons and such.
keep up the great work and i hope you make a mint selling your stuff
any chance of a quicker update if i send you my transaction id thanks
I always had great sentiment to platformers like Abuse. I spent 3 hours today making a sidescroller controller using Rifle Animset Pro animations with disabled Root Motion - itās all on āCharacter Moveā and Character Motor. Web Player - Platformer Controller WIP
Iāll polish this a little bit, add some enemies and of course a bunch of jumping animations. This will be in update 1.2.
Animations of walking back are included (check videos or web player to see). Version 1.1 will add also running in every direction.
Wait⦠You donāt have them after downloading the package?
oh sorry Kubold, to be more clear. Rifle Animset Pro has them but Movement Animset Pro doesnāt.
By the way Iāve just started using Playmaker and youāre demo is impressive indeed. How long did it take you to create that?
Also are you available for some paid work? what Iām looking for is a dual stick controller utilizing mecanim with or without Playmaker . Same controls as alien breed. but not the AngryBots Demo method.
Movement Animset Pro also has walking back and strafing animations, they were added in v.1.1. Just re-download to update.
Iām afraid I couldnāt find time to do any extra work right now. I have a full time job + my own Indie game + these packages⦠Already too much
Making this controller took me about 2 days, a full weekend, but I had very clear vision of it. This is based on Movement Animset Pro demo controller, which was pretty rough.
At first I thought I will do a whole new set for handguns. But I just had an idea: What if I just move the right hand a little forward and use the rifle animations? I say it looks pretty ok. Ok enough, to NOT do Pistol Animset Pro. Look at the video - first part is pure Additive, second part is really quick Humanoid retarget with left hand on IK (I know the character is a little bent, but thatās specific for Robot Kyleās skeleton, itās really strange - just 1 spine bone, supershort claviclesā¦).
So there, Rifle Animset Pro can do Pistols no problem. I bet I could also do Miniguns this way ;). No, really.
Iāll add pistols done like this in the next update, after I polish it a little.