Rifle Animset Pro with Playmaker controller | Asset Store

Hello!

This is a set of motion capture animations, to build a seamless, third person perspective character with rifle movement for your game.

Click for Asset Store link

Web Player - PlayMaker controller

Video 1 - animation list of ver 1.1:

Video 2 - usage example (you get this with package)

It consists of over 80 animations, from which you can make game mechanics for:

  • Walking
  • Running
  • Shooting
  • Getting hit and dying
  • Grenade throwing
  • Aiming with Additive animations
  • Melee attacks
  • Sprinting
  • Vaulting
  • Crouch

Click for LIST OF ANIMATIONS

The package includes Mecanim animation graph and a PlayMaker controller graph (Supports X360 Game Pad).
To use the character controller you must have PlayMaker
If you don’t have PlayMaker, you can just use the animations and example Mecanim graph to create your own controller :slight_smile:

Installation involves few easy steps (manually moving some PlayMaker scripts from downloaded package to Assets folder).

Please import this package to a new Project with fresh Playmaker installed and check readme.txt for further instructions.
If you don’t use Playmaker, you can skip importing Playmaker content or delete it later.

Also check out Pistol Animset Pro - a compatible set of animations with pistol

This package has the same skeleton, actor and animation style as
Movement Animset Pro - set of over 120 animations of character movement with empty hands (great for npc civillians… ;))


Enjoy!

Jakub
www.kubold.com
kuboldgames@gmail.com
Facebook page

Looks really really nice. Congrats!

Check out what’s coming in update. Here’s the WIP of the new controller and some new animations:
Web Player - v1.1 WIP

Hello Kubold, I’m liking the quality of your animations… some of the best I’ve seen on the asset store.

One thing that stopped me from purchasing your packages is that the animations are all in one fbx file. I would prefer is they was separated.

are you planning on separating them?

Regards
MoHoe

Hi,

I’m afraid separating that many animations would make my and others work insanely time consuming. Every time I want to change the rig form Generic to Humanoid or the other way, would take ages. When the packages are all in one file it is neat and convenient.

Good news is, that you can separate them yourself in just 5 minutes. Here’s what you do:

  1. Download Motionbuilder trial version from HERE
  2. Open the fbx with the animations with it
  3. Click ā€œSave Asā€¦ā€ and check the box ā€œSave One Take Per Fileā€ and ā€œUse Take Nameā€
  4. Click Save
    1519087--86763--$saving.jpg

Done! It will create 1 file per 1 take with the names of the animations.

May I ask why would you want them separated?

Ok I’ll try that method… thanks :slight_smile:

The reason is so that I can import specific animations into Iclone and make changes to animation… iclone’s timeline is different to unity so it’s a pain in ass to separate them there.

Thanks

WEB PLAYER - MECANIM HUMANOID (Robot Kyle) - Proof of concept

Hey, here’s my quick mecanim avatar retarget on Robot Kyle. Completly different skeleton than mine.
I spent on this about 30 minutes. Here’s what I did:

  1. Converted all Rifle Animset Pro animations from Generic to Humanoid
  2. Changed all the root motion options to Original
  3. Added an Avatar Mask (just upper body) to both additive layers in MECANIM graph
  4. Switched my soldier to Robot Kyle
  5. Clicked through couple of FSM’s to reference Kyle instead of my soldier (about 5-6 States)
  6. Turned on foot IK and Left Hand IK (so it holds the gun)

Viola.

As for using my PlayMaker controller for UMA system - That’s more complex than I thought. The characters from UMA have their own controllers, scripts, spawning, modules etc. I’m sure it can be done, but probably with heavy tweaks of their scripts.

just purchased looks amazing great job Kubold i look forward to future updates
thank you

i had a quick play with the demo ,this is really great ,one thing i did notice when the character is against the wall facing right no problem but against the wall trying to face left any chance of adding it to a future update of the character facing the direction when up against a wall,i see there is a run animation is that implemented or not if so whats the control for it

thanks

I just submitted update 1.1 with the controller from newest videos and Web Player. It should be in store in 3 work days (so probably after the weekend).
It adds more animations, for example running, vaulting etc. The enemies have now a ā€œcone of visionā€ and the camera has anti-wall clipping FSM.

johnny12345: Yes you are right. When you face the wall, I was thinking the camera should detect corners and move to that side a little bit.

being honest here buddy your animations are the best ive seen in unity,ill never use another pack,you have a buyer for life here,im the guy who emailed you earlier today asking for changing weapons and such.
keep up the great work and i hope you make a mint selling your stuff

any chance of a quicker update if i send you my transaction id thanks

Purchased both packages :slight_smile:

Looks and feels amazing!

I always had great sentiment to platformers like Abuse. I spent 3 hours today making a sidescroller controller using Rifle Animset Pro animations with disabled Root Motion - it’s all on ā€˜Character Move’ and Character Motor.
Web Player - Platformer Controller WIP

I’ll polish this a little bit, add some enemies and of course a bunch of jumping animations. This will be in update 1.2.

Hi Kubold, could you add walking back animations please?

Animations of walking back are included (check videos or web player to see). Version 1.1 will add also running in every direction.
Wait… You don’t have them after downloading the package?

oh sorry Kubold, to be more clear. Rifle Animset Pro has them but Movement Animset Pro doesn’t.

By the way I’ve just started using Playmaker and you’re demo is impressive indeed. How long did it take you to create that?

Also are you available for some paid work? what I’m looking for is a dual stick controller utilizing mecanim with or without Playmaker . Same controls as alien breed. but not the AngryBots Demo method.

Regards
MoHoe

Movement Animset Pro also has walking back and strafing animations, they were added in v.1.1. Just re-download to update.
I’m afraid I couldn’t find time to do any extra work right now. I have a full time job + my own Indie game + these packages… Already too much :slight_smile:

Making this controller took me about 2 days, a full weekend, but I had very clear vision of it. This is based on Movement Animset Pro demo controller, which was pretty rough.

How to do pistols with Rifle Animset Pro

At first I thought I will do a whole new set for handguns. But I just had an idea: What if I just move the right hand a little forward and use the rifle animations? I say it looks pretty ok. Ok enough, to NOT do Pistol Animset Pro. Look at the video - first part is pure Additive, second part is really quick Humanoid retarget with left hand on IK (I know the character is a little bent, but that’s specific for Robot Kyle’s skeleton, it’s really strange - just 1 spine bone, supershort clavicles…).

So there, Rifle Animset Pro can do Pistols no problem. I bet I could also do Miniguns this way ;). No, really.

I’ll add pistols done like this in the next update, after I polish it a little.