Rift Headset Functionality when not on head/in use....

Hi everyone! Got a quick question about the Oculus Rift Headset when using 5.4.0.f3. We are building an app and we’d like to have a function that when the Rift is NOT on someones head (seems like the hardware can detect that), to have it reset back to the main menu of our app. We have this functionality working in the Unity Editor (we cheated it by having it revert after the headset hasn’t moved in X amount of time). HOWEVER, when we build the app to a EXE and take the headset off, it just freezes the app. When we put the headset back on, it picks up where it left off.

Is there something in the build settings we can set to make the headset behave like it is in the unity editor, and not the way it’s currently behaving as a standalone app?

We are not using the Oculus SDK within unity, were just using the default VR tools/functionality that ships with Unity.

Hi everyone, update to this!

Currently we have code written that forces are app back to the main menu after x number of seconds of no activity from the rift/headset comes off. However, we still want to see the app display once the headset comes off. Currently, when we take off the headset on the app, the screen goes to black. We’d like the ability to keep showing the app running on the external monitor (it’s okay if it shuts off in the headset). These are the settings were using for the build (see attached).

Is there something different we need to set to allow the external monitor to still show the app (even if it’s frozen)?