Rift not working in editor

Hi Guys,
I’m trying to get Rift working with my game but it does not seem to want to play along, using unity 5.5.1f1.
Currently just trying in an empty scene.

So if I create a new empty project, import the oculus package and enable VR support it all works well.

Although when I do that in my game it does not.

I previously had it working with GearVR, so I deleted and reimported the oculus package assuming there might be some old settings screwing things up. I have of course also enabled VR support in the player settings.

Any ideas of what could be causing this?

/Stefan

One quick thing I’d try is to delete the Library folder, which would force a reimport of everything in the project when you open it again.
Make a backup just in case, but it is one folder which isn’t added to source control, so it is safe.

I just got it working two seconds ago…yeah killing that library folder is always the big kahuna… =O

I friend advised me to check all projects settings etc and compare the projects side by side…no real luck… but then I tried adding a new quality setting and the next time I pressed play it worked…I can now switch back to my old quality setting…and it still works…the project was brought over from unity 4 if that might have something to do with it.

It’s of course possible that I might have nudged something else in the process…but at least that was the moment when it started working…

I’m glad that you could make it work.

I’ll keep that in mind for future import problems, as removing or updating the settings files sound like an easy check to do for this obscure problems.

Did you possibly have the same issue I had?