I have a basic rig setup for my FPS arms with the animation rigging package. The parent object has an animator with an assigned controller as well as a rig builder component, the gameobject with the rig component is a direct child of that object and has two child objects containing two bone ik constraint components. These constraints have the correct shoulder, elbow, and wrist bones selected and the target is set to the left/right target transforms I have placed on the weapon. When I am in play mode, however, the arms are locked in a weird pose way above the intended positions. I can force the rig builder to update by disabling and reenabling the component but I can’t seem to get it to update normally. Anyone have any ideas? I’ve posted in the unity discord and on reddit but haven’t received any feedback.
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