Hi there, slowly starting to understand and make better use of the Animation Rigging package.
One problem I have is that the prefabs I saved for a generic Effector_Hint and Effector_IK only save the transform - they don’t save the “rig effector” information which means redefining the same values again and again.
Am I missing something? How do I save the animation rigging effector values as part of the prefab?
Screenshots attached for clarity.
Hi,
Creating prefabs of your effector game objects won’t carry over the effector data since the rig effectors are serialized on the Rig/RigBuilder component. The reason for that is to avoid adding extra visualization components on effector game objects that are not crucial to the animation rigging core functionality.
And so, while you can create prefabs of your rig hierarchy and carry over your effector data, effectors alone won’t work.
I agree however that having copy/pasting functionality in the animation rigging overlay may help workflow in this instance.