Hi,
Newbie in Unity. I am about to rig a Character Studio biped in Max to be exported eventually in Unity. Should I understand that for facial animation, I won’t be able to create morph target shape animations? Second, what if the biped would have extra rig component on it (example, a facial rig in order to animate facial expressions, or secondary animation stuff like woman’s breast bouncing dynamically, etc)?
Thanx in advance!
sb
You can for sure export your animations and use them, but dynamic animations are a little complicated because Unity can´t handle IKs, you´ll have to script your own IK handler to deal with these animations
Thanx Paulo,
so morph targets animation would export? I just read on a forum that some people say it wouldn’t export, I’m a bit confused…
How about adding extra rig component on the biped? Would that get exported as well? (or that’s what you meant by “You can export your animations…”)
Thanx again