Rig screws up when model is imported into a different project

Hi there,

I made a project where I import a rigged model, a set of animations, I select Rig> Animation Type> Humanoid and apply the animations on the object with an AnimationController. Everything works fine.


When I do the exact same process, with the exact same animations on another project, something wrong happens. Idk if it’s related to misplacement of a bone, but some bones seem out of place when an animation is playing. The picture below shows exactly what happens:

Thanks in advance.

Are the animations avatar defined correctly - using the models avatar in the second project?

You may want to screen cap the avatar definition in the scene that is working and compare it to the avatar definition in the scene that isn’t working. For the rig/character first and then all animations if still needed.