Hi there,
I made a project where I import a rigged model, a set of animations, I select Rig> Animation Type> Humanoid and apply the animations on the object with an AnimationController. Everything works fine.
However…
When I do the exact same process, with the exact same animations on another project, something wrong happens. Idk if it’s related to misplacement of a bone, but some bones seem out of place when an animation is playing. The picture below shows exactly what happens:
Thanks in advance.