I am facing a strange problem with a model I rigged in Blender. Everything in Blender seems fine:
- All scales and rotations are normalized
- There is no unassigned vertex
- There is no weight bleeding from other bones
However when I imported the model in Unity, I am faced with some distortion happening in some of the model’s meshes (it is a composite model).
Does anyone have any clue about why this is happening?