I’ve rigged a character in Blender with Auto-Rig pro, exported it into unity. I’m trying to configure the character and it looks like this in Muscles & Settings.
Can someone please tell me what is wrong and how to fix this?
Thanks
https://drive.google.com/file/d/1idK9wIWH3h9u-umHH2hDDzFKsaULSHPC/view?usp=sharing
My guess => It looks like a joint that influences the upper body is being culled out, therefore the mesh verts that are weighted to it are dropping? Do you have two or three spine bones? Humanoid only supports two. You can have non-humanoid bones in your rig, but they can’t be in the middle of the structure. Only leaf joints. If only have two spine bones look at the humanoid joint mapping and see if anything is missing.