I’m trying to import an animated mesh into unity, but the mesh was facing the negative X axis when it was rigged and animated.
Is there any way, or any program to rotate the mesh and all of it’s animations by 90 degrees to have it facing forward again?
Basically, what I would need to do, is to be able to export my FBX from 3ds max with Negative-X forward, the same way one would export as Y-Up or Z-Up