I was taking a look at the hero male model provided in the tutorials section and i noticed that the gun’s he has are rigged to weapon bones in the model in maya. Is this the best way to rig up a character for a 3rd person game? What if you have multiple different weapons in your game, would you rig all of them up into the character model and swap their visibility through scripting? Or is there a way to have you props / weapons etc, seperate and have them constrained to a characters hand in unity instead.
thx