Hi all,
I am having a tricky problem. Usually the way I work in Maya is to rig and skin my character in a master file, and reference this file into new scenes where I animate run, sprint, jump, etc cycles.
In Maya referencing allows me to go back and change the rig i.e. add a backpack with straps, and a bone rig, and then the new stuff would update to my other files.
I’m having a problem in that if I need to add the bag, I have to go back to each file and re-do the rig exactly, or fix it in one file and copy and paste all of my keys into the new file. Unity doesn’t recognize referenced files from Maya.
Can anybody give advice on how I should go about this or am I just stuck? I feel like it is an inefficient way to work
Thanks!