I’m working on a free, open-source 3D modeling project using the UnityEngine and I was wondering if it would be possible to rig and skin a mesh all inside of Unity and have the ability to save and export the rigged model? If not, can pass on on some knowledge give on how to achieve this through something else (such as Javascript Engines of some sort)?
Any help would be loved, thanks all.
P.S sorry for not going into better detail, let me know if you need it.
EDIT : The rigging does not have to be interactive, I’d actually like to spawn the bones myself and
allow them to be placed inside of the mesh by the user (like the Rigify plugin for Blender).