I am making a simle GUI for a social oriented game, and in parallel there will be a server part for it.
Should i use GUI editor exstesions like DF GUI, or it is better to make GUI from 0 by UnityGUI?
I am making a simle GUI for a social oriented game, and in parallel there will be a server part for it.
Should i use GUI editor exstesions like DF GUI, or it is better to make GUI from 0 by UnityGUI?
It’s better to use extensions like DF-GUI or NGUI. The internal UnityGUI causes many drawcalls when using many elements.
Isn’t it possible to get atlas for all textures in UnityGUI? Like in DF to decrease DrawCalls?
Yes, but it’s rather clunky to do this in UnityGUI. Here’s a pretty good tutorial if you want to do it. Many successful games have been made with Unity GUI.
For the game you describe, I don’t think draw calls are going to be an issue. It’s not like you’re making a AAA shooter. Just find a system that you like and can afford. It looks like the evaluation version of DF-GUI is no longer available, so you’ll have to get an idea of the workflow in NGUI and DF-GUI by watching the tutorial videos. Try to keep your GUI code separate from your internal logic code. This way, if you decide to switch GUI systems, it’ll be easier to do.
Don’t forget about noesisGUI (Unity Asset Store - The Best Assets for Game Making) (http://forums.noesisengine.com/), trial is available. We offer a different approach to UnityGUI, NGUI…
Thanks all of you.
Yep, DF GUI looks pretty cool in design part, but if i will try to make a server part after this simple client i think that there could more problems. UnityGUI has a simply code.
I mean that i dont really know how to combine my own scripts with DF GUI
You should try eDriven.Gui - it has data-rendering features, so you could push your DTOs supplied from server to List and render it using your custom renderers: http://forum.edrivengui.com/index.php?threads/eta-on-datagrid-and-temporary-work-arounds.209/