Right Direction of transform.up

Hello,i need to calculate direction of right component of transform up.

i have drawed ray with Debug.DrawRay of transform.up and I specified what I need direction with yellow color, please check at the image

or another words,i need to transform’s right component in world space.
transform.right gives me right direction of local space.i need not rotated form of transform.right

For the future, you’re best asking this kind of stuff on the Scripting forum as Transforms are not Physics.

1 Like

It seams that you need to use Vector3.right
If you dont know Vector3.up/right/forward are basically transform.up/right/forward but instead of in local coordinates this onea are global.