Hi!
I’m very new to unity development and also my knowledge in 3D animations is not very good.
My project is to simulate a Baby in unity. For example if the baby breaths the breast/stomach are moving up and down.
For now I solved it this way:
- Someone modelled the baby in 3d
- The same person created BlendShapes in Maya
- I imported the model and the BlendShapes using the MegaFiers-Plugin (Morph Animate « MegaFiers)
As you can see this approach worked fine for me.
But now I have to add electrodes to the baby. And the problem is that the 3d model of the baby intersects with the 3d model of the electrodes.
Now my question is how can I achieve this so when the stomach of the baby (or the baby in general) moves, the cables also move? I think that this will not work with the BlendShapes way. What is the right way to do this? (Bones? i have no idea :()
Regards,
Stefan