Rigibody2D.AddTorque rotating in opposite direction

Hey everyone, hope you all are doing well.
So I have this simple code:

float rotForce = 40f;
Rigidbody2D rbody2d;

void Start()
{
rbody2d = GetComponent<Rigidbody2D>();
}

void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
rbody2d.AddTorque(rotForce);
}
}

When I run the game and press the Space key, the object rotates to the left, and if I use -rotForce, it rotates to the right. This is what confused me. Shouldn’t the opposite be happening? Or am I not getting how the torque is applied?
Can someone help me with this?

I presume my ‘left’ you mean anti-clockwise? In Unity positive rotations rotate anti-clockwise. You can obviously see this if you rotate an object in the Transform component around the Z-axis.

Yup, I meant anti-clockwise.
Oh yeah! I never actually noticed that. Just tried it out after reading your reply.
So what is the logic behind making positive rotations anti-clockwise? Any particular reason?