I noticed in this video 1. How to make a 2D Platformer - Basics - Unity Tutorial - YouTube and the other videos in the playlist that even though the player uses a circle collider at its feet, the character is able to walk as normal and doesn’t start to roll neither on the ground nor after falling off a cliff. I tried using something similar on my own but when I tried to move the player it started to roll. The rectangular collider above the circle made the movement awkward obviously. I want to know how I can accomplish this. For example, I want a square sprite or a circle sprite with only a box collider or circle collider surrounding its edges to stay upright while falling off to another platform without it rotating. Any ideas?
(By the way he doesn’t explain this in the videos.)