Hello,
I seem to have a weird problem or I’m just missing something. When I import 3D objects and attach all required components to them - rigid body, mesh collider, mesh renderer they don’t interact with each other. They collide only with primitive objects I create within Unity (cube, sphere, etc).
I even tried the following - created a cube in 3ds Max and import it in Unity - duplicated it and the cubes from max don’t collide or interact in any way. Then I created the same cube from the Create Game Object menu in Unity and everything is fine. Unity’s cubes collide with 3ds Max’s cubes and each other, but the Max’s cube collide only with objects created in Unity itself. What could be the issue here?
Try making the mesh colliders convex (there is a checkbox on the inspector for it IIRC).
– Statement