I am trying to collide at rigid body capsule collider against a rigid body Mesh collider. I am not certain where I am going wrong, but the rigid body does not collide everywhere. A raycast will return a hit, but the problem is that I am not getting a rigid body collision and I can see the capsule going through the mesh collider but it will not trigger OnCollisionEnter.
I am at a loss of what could be causing this as it occurs with all objects. I lock the orientation and position of all my rigid bodies and I move them into position for the collision, that way it has exited the prior collision and enters a new one.