Rigid Body Errors

NEVERMIND: I Figured it out… Just took a little tweaking and doing something that I originally thought would do nothing.

I am currently working in Unity 3D building a game where you have a character (which is a rigid body) that bounces upwards using platforms. The issue I’m currently having is that it’s not colliding with other mesh. At all. The character (cylinder) just phases through it.

Any ideas?

It sounds like you have not applied a collider to your object. capsule collider would do best since there is no cylinder collider.