Rigid Body Local Force?

I have a ball that I am allowing the controls to aim it and rotate it and place it anywhere they like along x and y axis.

I want to apply the rigid body force i am using to throw the ball to be a local force so whichever way the ball has been rotated to the force is then in that direction.

What do i need to do?

Use AddRelativeForce :slight_smile:

rigidbody.AddRelativeForce (Vector3.forward * 10);