I have a piece of a model (an ax), which I have added a rigid body to. Using a script, I copy that game object, and hurl it forward by applying forces. This works great.
The problem is that collision is not happening. I have a box collider, which is used as the ground. When the ax hits the ground, it passes right through the ground. I have tried setting the ax to continuous dynamic collision detection mode, but the ax still passes right through the box collider (ground).
Any ideas what might be going on here?